![]() It always surprises me, especially when recreating the human form, how many artists don’t use reference photos – or have them but aren’t applying them correctly. ![]() Working from memory is fine, but a folder of photographs or a wall of concept sketches to work from are crucial. Even the most talented artists have a wealth of reference around them while they work. Do your researchĪpproaching a project with no research material is like building something with your eyes closed. Will it be animated, for example? If so, will individual fingers need to bend, or will the mouth need to open? If the character wears a hat, will you ever see underneath it? If not, there’s little point in building the top of its head. Knowing how the character will be used and what they must be able to do can have a dramatic effect on the model itself. ![]() Are you going to work in centimetres or metres? This has to remain consistent throughout the game or you will end up with scale issues further down the line, especially when rigging and animation are involved. Environment settings are variables such as working units. ![]()
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